
-60 points for every territory against faction that loses territory to the player. Conquering rebel territories does not apply the penalty. Modifier grows exponentially if multiple territories are taken in one turn. Buying or trading for regions does not count towards this modifier. -5 points per territory to every faction upon capturing a region, except for the Ottoman Empire and the Native American factions. This occurs if a faction backs out of an alliance when an ally is being attacked, and is applied to all factions in the same theatre.
Once this trait is obtained, -5 points are permanently allocated to each affected faction.
Alliances not honored: -25 initially, decreases over time (1 point per turn). Trade Agreement broken: Varies depending on how long trade was established a positive but diminishing number. Trade Agreements: +15 to +60, +1 for every turn that passes. Territories, technologies, or money given outside of the form of state gifts also add slightly to this modifier and also dominish over time. State Gifts: +100, -1 for every turn that passes (All state gifts contribute to the same amount of Modifier Points). Failed Assassination: -5 to -50, depending on if the player tried to assassinate agents of the faction. National Leaders Command Respect: Varies depending on the faction leaders' number of stars. Religion: +30 to -30 (Positive if same, negative if different).
+30 to -30 normally however, if one of the factions has had a revolution and recently changed type, this number will be in the hundreds.
Absolute Monarchies and Republics distrust each other the most both types slightly distrust Constitutional Monarchies.
Government Type: Factions with the same government type will have better relations. Historical Grievances/Friendship: Varies depending on faction (depends on the history between the two factions before 1700/1783 in Warpath/ United States Campaign), decreases over time if trading or allies with the faction in question.
2.1 Territorial Expansion Modifier Points.